All about WoW Lightsworn Garb
发布时间:2010-03-09 13:26:13
Let's talk for a minute about the two cheap wow gold set bonuses from our Tier 10 holy set, Lightsworn Garb WoW. The first set bonus is quite amazing, and is worth whatever it takes to get two pieces of the set equipped. It increase your healing while under the effects of Divine Illumination, which is an often underused ghd flat iron cooldown. When combined with Divine Plea, it provides a powerful return of mana: Divine Plea restores 25% of our total mana, and Divine Illumination reduces our outgoing mana by 50%. Don't forget to refresh Beacon and Sacred Shield during DI's uptime to maximize the benefit. I'd suggest picking up the helm and shoulder slots of our set first. The wow gold helm is great since it's the only piece of the set that isn't missing a socket, and haste/crit is pretty good. I recommend the shoulders because they're cheap on Emblems, and the only plate shoulders above ilvl 251 with haste on them anyway. As a holy paladin, this is where you should be spending your first 155 Emblems of Frost, because the mana return is so tangible that it can literally make or break any encounter where you're running out of mana. We're not talking about a 50 MP5 difference: ed hardy swimwear we're talking about 25% mana in your bar vs running out of mana and the tank dying.Okay, so we've confirmed Lightsworn is decent enough to pick up two pieces of it, but what about shooting for the 4-piece bonus? It seems great, like a throwback to the old Infusion of Light that reduce our Holy Light cast time on a Holy Shock crit, except without the requirement of a crit. So why was I skeptical about the value of the bonus? The reason is simply is that our gear has improved by miles since then, and the value of a cast time reduction effect is weakened when copious amounts of haste are applied.
If you have Light's Grace, you've air jordans seen this effect before. LG is supposed to reduce the cast time of Holy Light by 0.5 seconds every cast, and it does that job perfectly. Holy Light starts with a 2.5 second cast time, and is dropped to an even 2.0 seconds with Light's Grace active. Let's add haste to the UGG Boots on Sale equation now: Light's Grace still reduces the cast time by 0.5 seconds, and sets the cast time to 2.0 seconds. Two seconds then becomes the 'base cast time' as far as haste is concerned, so we see less of a cast time reduction benefit from haste than we're used to seeing. The faster your spell is, the fewer seconds tha haste shaves off of the cast time of that spell. Haste still scales linearly: more haste is always good, and one point of haste is just as good as the preceding point of haste, at least as cheap ed hardy far as pure Holy Light throughput is concerned. However, our throughput is already so great that we're not worried about our HPS any more, we're concerned with our 'time until healed' or TUH. We need to reduce our TUH to maximize our ability to raid heal, which is really our only true weakness.
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